Thursday, August 26, 2010

Trends in the game: the rise of multi-platform title


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The video game industry is growing, while the current generation of consoles are dying little by little, the new generation machines are rapidly increasing, the player earns interest on the road. The current generation console, Xbox, PlayStation 2 and GameCube have gained a market share of games. The Xbox 360 is facing heated competition if Sony has revolutionized the successor to the PS2 and Nintendo Wii at launch. If you add to your PCThe equation, players have the chance to play in the final four game platforms, if your favorite titles.

After identifying this, developers are increasingly creating tracks for more than one system. This new trend has led to criticism from the gaming community. Concerned about the quality of multi-platform games were recorded to create a lot of pressure on the developer license for a specific machine. Largely because of multiplatform titles are associated with a lack of awarenessDeveloper with a focus on quality through more systems instead of one. Of course, every system is different. A system can have more computing power, while another graphics capabilities.

So that led to the creation of multi-platform games? Most people point the finger in large companies as a weapon of Sony or Microsoft. It is not fair that the creator of the game systems themselves multiplatform games released. After all,Microsoft prefers to play on their computers and keep them related investments. The party developers choose to build multi-platform titles. While players are still complaining, it seems a good idea to use the economic point of view in a game on multiple systems.

Unfortunately, the consequence is that developers in most cases, compromises the quality and quantity. In many cases, the developer make a game for a team approachthen leads to other systems. However, a path may cross platform is not necessarily bad, and when used with a different perspective to a positive step. After all, it should be noted that all players will have all the machines. Potentially, it can be very expensive for any platform and even create games to buy. In this way, players can still take care of platform chosen for purchase, without having to check availability.

The futureThe game is the clear position on the route of multiplatform titles. However, expect exclusive titles remain in production. Sony and Microsoft, for example, offer large cash "for their biggest developers develop only for their machines. When deciding on the other hand, many developers have yet to establish a system to realize the hopes of a high quality game, both players win. Meanwhile, the recent development of many successful platforms.

Take forFor example, Resident Evil 4, a survival horror game developed by Capcom. This game was released on GameCube in January 2005 and received rave reviews. About eight months later with the same title was released, but this time on PS2. Similarly, the game has been substantially revised from the game in the public world. There is very little difference between the two versions. Both see the same game and history, while the additional features that the PS2 version have been addedTitle. The PS2 version is actually a port of the Gamecube version. But unlike the developers of cross-platform development of many Capcom has put a lot of value in the game of transition from one system to another and the result - an almost perfect game.

Unfortunately, this is a way around many developers choose to develop cross-platform titles. It 's a mistake in any event, assuming that all these developments are lower. Quality multi-platform areto find, but difficult. The game world is constantly evolving and changing course, new trends, what is good or bad. We must remember that only developers to create games that capture the interest of players. The conclusion is that developers will only continue to build low-quality multi-platform titles, if the players support. Ultimately, you, the player who has all the power.

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