Wednesday, August 18, 2010

Dead Space Review continue - good atmosphere and the game will offer a model for other games


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Dead Space

Result: 9.0

Systems: Xbox 360, PS3, PC

Genre: Survival Horror Third person
Duration: 15 ore
Difficulty: 7
Developer: EA Redwood Shores
Publisher: EA Games
Release Date: 10/14/2008

Benefits

- The combat is fun and a great number of different games
- Many improvements Gadgets
- Good atmosphere, sound, graphics

Cons

- The environment is not as interesting as utopian underwater world of BioShock
- The difficulty levels ranging from superawfully easy and difficult points

The games were published in 2008 are quite low so far. The version of "big" games like GTA4, MGS4, Mario Kart and Spore did nothing for me. Seem to be spoiled with the great cultures of the games that were released in 2007, Bioshock, Portal, COD4, Half Life 2 Episode 2, Metroid Prime 3 and Super Mario Galaxy. Well, it seems that the industry continues its normal development of the liberation of all the great games the past two months. Clearly, thisAnd 'the only time that people have money available for big games, right?

Bioshock was one of the best games released last year. The Big Daddy incredibly detailed and creative of the underwater world and the multitude of gadgets, powers and left combined to create a season of surprising results. As they say, imitation is the highest form of flattery. Dead Space Bioshock mimics many of the gameplay in a new environment. Not surprisingly, A Dead Spacegreat game too. Both games have a small but interesting separate, where one of the brains behind the mad genius and sucks enemies mutants.

The game takes place in a giant spaceship. You are prompted to restart the tram ship resolve their navigational equipment and a number of other tasks credible. Although it would be better to give back the performance of their obligations to send things to run, would be a very fun game. Here 'scrazy-antagonists are the things that make life a living hell as he molested hordes vile atrocities in their own way. Your task is to prevent the creation of a superior race of aliens.

A set of innovations is the strategic dismemberment system. While critics are really cool, you can not just look at open mouth all day, or if your ass sent. The enemies are almost impossible to treat just shoot at random. They also have very limited ammunitionSupply, then you must choose your photos properly. Not in order to shoot only body parts, you can make fast enemies and conservation of ammunition. Some opponents also have weaknesses that grows in the rear attached or pumps may be exposed. The limited ability to slow time, it is even easier to target parts of the body. This system allows to distinguish the game Bioshock. The game also remember that you are an engineer and provides the toolstrade than the average Space Marine grunt mass destruction immense. It 'nice to see some independent of other shooters.

The game offers a lot of power-ups, but a pack of distinsguish. It is better to deal with the weapons the enemies difficult. There are improvements in armor, but only serve to increase the damage it can absorb. Its main function is the ability to slow time and move some objects.

Missions to provide a highDiversity. All stages are organized around real tasks such as correcting various parts of the ship, all for the typical shot, grab the blue key to open the blue door and progress to the next level. Some measures of orbit in zero G as they swim around for a way out and fight monsters everywhere. These sections alternate with strong intervention on your part, groped for the enemies that may come to you from all directions. There are also sectionsThey come in a vacuum and have a limited amount of air that results in a limited amount of time so that, through the next section. Other games in program sequences can be very frustrating when you die in the last 10 minutes and 30 seconds of this article, but Dead Space avoids these problems, this section is limited because only 1-2 minutes.

At the end of the main sections of the game had some fun boss battles. sections sat apart from these other conflictswith unique capabilities of the creature. As with most games, you just have to learn from its weaknesses to defeat them. Many of these battles, you must use its powers in a unique way to beat them.

There are a number of small puzzles to the spread of the game none of this is very complicated, but to help break the puzzle, the pace of the game and away from the ongoing decentralization and weapons operations. You can reduce the force on impact on the environment. Thetelekinetic abilities, you can also move objects make their way into the game.

Enemies jump from the dark depths of space has changed. Some monsters are hung on the walls and jump on you on the rebound of other walls. The other giant creatures are virtually non-stop and can not be killed from behind. Some enemies are the plants that are smaller than spitting on foreigners, while others are small creatures.

The dark and damp emulates the Gears of WarResident Evil, which really sets the atmosphere of the experience of terror, too. Apparently, there are simply not paying bills in the light of these games. The game uses dark environments by creatures directly to you from anywhere. The atmosphere is desperate ammunition supplies decrease. Developers have tried to create an irresistible, HUD does not destroy the game you will never have the courage complicated menusforced to change systems or capabilities, because all you need is on your HUD holographic 3-D, consult your suit or weapon.

Some of the problems I experienced that there is no clear direction on what needs to be improved and come into force later in the game while larger environments and enemies are getting a bit 'boring last third of the game. It 's always difficult to maintain the new experiences that come into an adventure. The difficulty level is not smoothTransition that moves through the adventure. I do not dispute the first 4 levels, so I threw his ass so fast, because the ammunition and health pickups disappear quickly. Players should ensure that action for the winter are back, adding to his team to act when absolutely necessary.

Dead Space drops and leaves with the atmosphere and has excellent graphics. The sound quality is excellent. In the vacuum chamber,oxygen tank to breathe is bigger and the screams of terror are now silent. This kind of attention to detail are the largest party.

Overall, Dead Space creates the strange feeling that I had to tell the party and could not wait to get home to play is quite shocking that Electronic Arts Empire, also known as "the historical evil, is the game over the last decade has created a successor to the pursuit of environmental assessment, it seemslimited players to realize what we are doing something new and fun. Now, its financial performance has declined recently, have awakened the sleeping giant of creating this new high-quality IP, with its innovative gameplay. Agree Activision and Nintendo Zion? It 's still possible for large companies to innovate on the mass market and to satisfy hardcore gamers. It was reported that more is expected of you. can be white Heck, even EA can create something new, so I willthe same.

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