Friday, December 17, 2010

What makes horror games so afraid?


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If anyone thinks of terror, is the first thing that comes to mind, probably from a movie. Typically, a film by masked men with knives or mutant monsters cruelly innocent victims left and right. And, of course, is the night or in the dark to the negligence and / or isolated area far from help.

With the game in today's world where Savy more for games, there is a growing number of people there,including video games during the reign of terror. With classic games like hours of terror and Strange 11tth Phantasmagoria new games like Resident Evil, Silent Hill and fear, and more people are in the horror genre of video games.

Like all forms of media, television, video games and movies included, is a new invention. As a species we have are not sufficient to develop this type of images and video control. The human race stillIt 'hard to see how well used in the screen though. One might ask, games have the ability to improve our heads maniplulate when other forms of media in comparison?

From my experience with the Silent Hill series, I feel that this is true. When I sit, I see a good horror movie, maybe a little 'nervous or figity. And it is certainly something that is good. This is what you should do a horror movie. But when I like a horror game, I could sayNow I find it difficult to manage. How to play a game of Silent Hill, and I am in a building in the dark Darkend is bloody, and who knows when the hell roaming suddenly froze when he heard a strange noise near the site of me. I'm really afraid to go into the next room to find out what makes the noise.

I think it's because they take control of the game and the character that makes it much more scary to me when ISee how others. There is so much interaction with the game just to see this movie or a show.

The nature of the fear of reptiles feel good in a Lovecraft story is different from the surprising and disturbing picture of psychosis and fear or terror Ringu, and the experience of terror more tense in Silent Hill, Left 4 Dead for the games, "says Richard Rouse III, Lead Designer of The Suffering, which appeared on Xbox.

"I think the Gameshave the advantage in terms of power dive and goods, because in a narrative that players from the world and begins to feel threatened. Other media simply can not offer this kind of horror in the same way. "

One might ask why we have the kind of horror at all? Why we need the experience of terror? E 'was assumed that all the animals that humans have evolved this way, the feeling of fear, because we helpedsurvive in the wild. Although there are some forms of irrational fear, as if someone is afraid of clowns and balloons, which could explain this feeling of fear, because some people are afraid of heights and other dangerous situations, such as spiders or snakes that may be quietly and, once again, a lot of damage.

It 'clear that the stimuli, we try to stay away from things that frighten us and fear. Why should we go back anddo it again and again? I felt this sense of excitement you get when you're afraid of you. This is another point. Because of their fear. If you are exposed to his anxiety, you might try to get some control over their anxiety, so that in real life and appeals against the legitimate fear, will not be out of control situations.

Whatever the reason, game developers will always try to help the sense of psychology, if you want to create a horrorvideo games. Based on these good practices is at the end, makes it a great game. What the reader the feeling of danger and anxiety, much of the fun of the game.

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