Tuesday, December 14, 2010

SLI GTX 480 million


Image : http://www.flickr.com


Prologue

SLI GTX 480 million euro is not going to boldly say that the video card is the best. "The best option for laptops", so the commentators say about this card. "The paper that Blow Your Mind" Whatever games are played. "" It would be useless to appeal faster graphics processors for notebooks. "

The GeForce GTX480M SLI supports the same functions as a single GTX 480 million cards. A card is based on Fermi architecture. Therefore, claimsDirectX 11 and 40nm process technology from TSMC. With scores of 352 GTX480M GTX 465 is similar to office, but with lower clock speeds. The GeForce GTX 480 000 000 has 2 GB of GDDR5 memory speed graphics (dedicated) and combines the performance if the Mobility Radeon HD 5870th hit

Performance

The performance of SLI GeForce GTX 480 million is due to good driver support for SLI much better than two ATI Mobility Radeon HD 5870 in Crossfire mode(CF). In other words, the SLI GTX 480 million is the fastest mobile graphics solution for the arrival time (2010-06). Allows you to all current games at high resolutions and detail to play with antialiasing enabled. Metro 2033 and only to run Crysis at least the parameters (see below). Yet in some games (old or new) of the SLI performance gain is very low or even a single card can be a bit 'faster (because there is no SLI support, and overhead). You can always disable SLIthe controller, in this case. During our gaming tests, 480 million were only about 16% (Starcraft 2) 48% (Far Cry 2) slower than the SLI combination. Most games run 40% slower on each card (see extensive list of games below). Thanks tessellation unit coming fast DirectX 11 games may have an advantage over the current 5000 series have AMD.

The nuclei of the NVIDIA GeForce GTX 480 million provision may be used for general calculations using CUDA or DirectCompute be used. For example, the codefor high-definition video that can be done much faster with the nuclei of the GPU shading against modern processors. PhysX is compatible with mobile phones to estimate the physical effects of Fermi-compatible games. In addition, a PhysX card GTX480M only, while the other makes the game to calculate.

Set benchmarks

CoD-Ops (2010)

Low: 137.9 fps
Med 105.6fps
High: 70.2 fps
Ultra: 51.1 fps

Medal of Honor (2010)

Low: 150.0 fps
MD 128.7 fps
High: 88.0 fps
Ultra: 60.3 fps

Mafia 2 (2010)

Low: 124.7 fps
MD 113.2 fps
High: 105.8 fps
Ultra: 75.8 fps

StarCraft 2 (2010)

Low: 279.6 fps
med. 74.9 fps
High: 64.6 fps
Ultra: 42.5 fps

Metro 2033 (2010)

Low: 134.4 fps
MD 106.8 fps
High: 61.1 fps
Ultra: 23.1 fps

Battlefield: Bad Company 2 (2010)

Low: 151.6 fps
MD 134.4 fps
High: 110.6 fps
Ultra: 64.7 fps

CoDModern Warfare 2 (2009)

Low: 277.5 fps
med. 148 fps
High: 129.1 fps
Ultra: 90.3 fps

Risen (2009)

Low: 148.9 fps
MD 125.7 fps
High: 104.6 fps
Ultra: 70.9 fps

Resident Evil 5 (2009)

Low: 157.8 fps
High: 98.7 fps
Ultra: 97.5 fps

Need for Speed (2009)

MD 113.8 fps
High: 115.9 fps
Ultra: 93 fps

Colin McRae: DIRT 2 (2009)

Low: 188.2 fps
MD 157.5 fps
High: 130.7 fps
Ultra: 81.3 fps

Year 1404 (2009)

Low: 173 fps
Ultra: 103.9 fps

The Sims 3 (2009)

Height: 120 + fps
med. 145 + fps
Low Season: 312 + fps

FEAR 2 (2009)

Low: 238.3 fps
MD 160.2 fps
High: 154.7 fps
Ultra: 108.7 fps

GTA IV - Grand Theft Auto (2008)

Hi: 49 + fps
med. 45 fps
Low: 56 + fps

Left 4 Dead (2008)

Low: 244.2 fps
High: 191.1 fps

Far Cry 2 (2008)

Low: 199.7 fps
High: 134 fps
Ultra: 88.1fps

Crysis Warhead (2008)

Ultra: 35 + fps
Low: 73 + fps

Call of Duty 4 - Modern Warfare (2007)

Low: 357.4 fps
med. 244 fps
High: 172.1 fps

Crysis - (2007)

Low: 170.3 fps
med. 89.5 fps
High: 72.8 fps
Ultra: 30.1 fps

World in Conflict - (2007)

Ultra: 35 + fps
Hi: 47 + fps
med. 74 + fps
Low Season: 165 + fps

Call of Juarez benchmark (2006)

High: 152.2 fps

Half Life 2 - Lost Coast benchmark(2005)

High: 244.9 fps

FEAR (2005)

Height: 139 + fps
med. 208 + fps
Low Season: 352 + fps

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