Monday, December 14, 2009

Garnet Chronicle (Japanese version) - PSP review


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Today I had the opportunity of a time when Garnet Chronicle, an RPG-style anime, but unfortunately the Japanese version, as far as I know, still no date for the British to spend.

History and controls

From Japanese vaguely know what is happening so far! Its hero is a figure of a knight, a student of a school knight. His first task is to provide a letter of the principle of 'Academy for the commander somewhere in the vicinity of the village. AllSuddenly, the whole battalion was attacked by a look mean as a werewolf and his buddies to be a surprise, the whole battalion was destroyed and, of course, our hero survives, but barely registers a thief and Sexy Male Elf / Treasure Hunter . From now on I will enter in the search for the "Stone of Evil Mind" (sorry, is a direct translation from Japanese to anglais's). Then again in the Tower "of Lost, found with another character, this timeHe is attending classes, then it connects. In other words, as are at stake.

The controls are typical for a walk with the analog stick, R present the paper, but so far there is no paper when venturing into dungeons could, in the district should be confirmed, while the cross is the cancellation, the typical Japanese style, American Version of these two buttons override. Unfortunately, there is no Run button, then in May you enjoy walking, slowly. You can also use the game at any time and, fortunately, menusEnglish and Japanese declaration, even if only for the menus.

Games and graphics

The game is more or less the usual turn based RPG like Final Fantasy (Final Fantasy X-2 up from the FF11 battle system is changed). You and your enemies will attack / defense / cast spells on each other. It 'a good thing if it is very slow and tedious, it would be a big difference if the attack was easier and faster, so the attacks are carriedOnce completed before the move. But as more and more people gather in their teams, the battle becomes more interesting and faster, so it's not too bad. Level of adjustment is also part of the game, but not necessary. E 'level incredibly fast, but at least the last 20 or the first two levels that can really speed up the cycles. Like after every game is rewarded with money, expertise, shuffle and skill points. The skill points can be spent on each character's skill treeto unlock new attacks and skills support. The skill points are all the characters, unfortunately, share! And, last but not least, it deserves the money they earn every fight is clearly for the purchase of weapons, armor and objects are compatible. There are also letters and stones, weapons, and turn the sword to take the elements of ice and improve their skills in specific update. Treasure chests are distributed around the map, inside buildings, in the woods or somewhere in the villages. A bit 'ofare less obvious as I have found one hidden one so far.

One interesting feature that I have never seen before, at least in an RPG, is the "sneak" feature. When you approach your enemies from behind without being spotted, you can deal damage to them before the battle starts. Same applies to the enemies, if they spotted you, they would run to you and if your back is facing them then you will get attacked first. You will know when your enemies have spotted you when an exclamation mark appears above his head. This feature, which was the first to attack when the battle begins, which means that there is a chance to think twice before an opponent can attack you, the attack also applies to different enemies. If you use this function, you can win really can survive when the fighting and battles, it is much easier.

The graphics are nothing special, but well drawn anime-style. Everything is in 2D, but you feel, because even if the characters are 2D sprites,see their facial expressions and gestures of the body depends largely on the situation. There are also some beautiful striking effects when your character use their special abilities.

One thing I dislike is the fact that all enemies are similar to the card, so you're not the kind of enemies, you know, make, get to the screen of battle. Do not see why the developer can make the enemies appear on the map too. But, again, what happens if more than one type of enemy,indicated? Perhaps this is why.

Sound

His music is typical of souls, his characters and their enemies, to say something before attacking, the battle but boring. Sometimes, even your character during the voice conversation. I suppose the English translation will be bad and make the atmosphere "Japanese", like all the other games he has crossed the English translation of Jape. In general, the music is great most of the time, but sometimesYou can repeat a bit ', then gets angry.

Verdict

Overall, I think this game is worth trying this type of game is not new, but the game is still fun. I had problems turning on my PSP, until it leaves the cell, while for the game. If you have an idea of addiction and the pleasure to give this game, is specific to the back teeth like me. We hope that the American version will be released shortly, so that English can enjoy this gameAs far as I am now. And for those who can read Chinese, Japanese, or do not care about history, you should be able to copy from eBay or YesAsia.

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