Thursday, January 20, 2011

Why Resident Evil fans should love (and hate) the degeneration


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Ok, some time ago, I saw a movie called CG Resident Evil: Degeneration, and some things that just fell on me.

E 'known for really bad video game movies. Some are really worse than others, but it is generally accepted that in a film that uses a game because of the poor. He did not have much hope for the next Prince of Persia: The Sands of Time, but I hope the film can break the mold.

Resident> Evil: Degeneration is, in theory, be the first video game based film is not justice at all.

Forget the previous trilogy of RE, the degeneracy is completely independent and is part of the general history of the most important series of games. It is set at one year after the events of Resident Evil 4 Leon S. Kennedy is convinced that cooperation with Claire Redfield RE 2 for the first time since civilization to combat this new threat.

Of course, most fans crashed REThe film, as fans of the film in general and fans of video games that did not happen, especially in the emergency room, but seeing the film. However, I do not understand why. Ideally, a fan of RE series should really enjoy this movie.

For starters, the plot makes little sense or not. And 'the confusion between these characters are not convincing, the voice is bad and the script is terrible, such as games. 'S full of cliches, has increasingly ridiculous action scenes and is a turning pointWhen a character of pure G-virus is injected into himself and becomes a tyrant with a giant eye in the shoulder. Again, like the games.

But of course this is not what people expect from a movie. That kind of thing that games encourage people in very different ways to highlight the film. These are two similar forms of media, but what is good for a game does not do this for a movie, and vice versa.

People who want to play, so (in general) for their suggestionsimpact comes from an active, visible player in the world of personal motivation may be different, can be found in him for the challenge of difficulty, or to explore every corner of the game world, but these things can not happen without the direct and tangible, as the player is coming.

On the contrary, those who want to see a movie in order to implement a story. Again, other personal reasons, the intention of frightening the viewer canthemselves, develop or fun to watch an action movie very well, but the story makes these things possible.

The most important thing to remember is that the film does not require input from the audience, while a game requires the transfer of players otherwise. This law is a clear example of two very different forms of intellectual stimulation, a game response to a personal act, and the other the satisfaction of seeing a storya.

This brings us to the root of the problem of the conversion of video game movies. For a film in a game is a fan of the game is based supplier, must be like the game, and encourage the reader / viewer in the same way that it is not possible, and, like his game that should reflect the fact that there is actually a film, a medium that is not saving grace as a game to save depends forgotten. This means that the film does not do things that a good movie should - no keyComponents of films such as plot and character development to focus on the "game" but, of course, the center of the film is not interactive, the game does not exist.

This left us with a product I can not decide which side you want to be thin, and the two ends of the bad publicity.

Obviously, this is why movies, games that will never work. Uwe Boll needs to read this, and perhaps understand the game and stop killing perfectly goodFranchising. It will probably never be, but I hope you, right?

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